Move the retry from circuit_expire_building() to when the offending
circuit is being closed.
Fixes#40695
Signed-off-by: David Goulet <dgoulet@torproject.org>
Logic is too convoluted and we can't efficiently apply a specific
timeout depending on the purpose.
Remove it and instead rely on the right circuit cutoff instead of
keeping this flagged circuit open forever.
Part of #40694
Signed-off-by: David Goulet <dgoulet@torproject.org>
Explicitly set the S_CONNECT_REND purpose to a 4-hop cutoff.
As for the established rendezvous circuit waiting on the RENDEZVOUS2,
set one that is very long considering the possible waiting time for the
service to get the request and join our rendezvous.
Part of #40694
Signed-off-by: David Goulet <dgoulet@torproject.org>
Change it to an "unreachable" error so the intro point can be retried
and not flagged as a failure and never retried again.
Closes#40692
Signed-off-by: David Goulet <dgoulet@torproject.org>
This adds two consensus parameters to control the outbound max circuit
queue cell size limit and how many times it is allowed to reach that
limit for a single client IP.
Closes#40680
Signed-off-by: David Goulet <dgoulet@torproject.org>
Directory authorities stop voting a consensus "Measured" weight
for relays with the Authority flag. Now these relays will be
considered unmeasured, which should reserve their bandwidth
for their dir auth role and minimize distractions from other roles.
In place of the "Measured" weight, they now include a
"MeasuredButAuthority" weight (not used by anything) so the bandwidth
authority's opinion on this relay can be recorded for posterity.
Resolves ticket 40698.
The AuthDirDontVoteOnDirAuthBandwidth torrc option never worked, and it
was implemented in a way that could have produced consensus conflicts
if it had.
Resolves bug 40700.
Bug 1: We were purporting to calculate milliseconds per tick, when we
*should* have been computing ticks per millisecond.
Bug 2: Instead of computing either one of those, we were _actually_
computing femtoseconds per tick.
These two bugs covered for one another on x86 hardware, where 1 tick
== 1 nanosecond. But on M1 OSX, 1 tick is about 41 nanoseconds,
causing surprising results.
Fixes bug 40684; bugfix on 0.3.3.1-alpha.
Patch to address #40673. An additional check has been added to
onion_pending_add() in order to ensure that we avoid counting create
cells from clients.
In the cpuworker.c assign_onionskin_to_cpuworker
method if total_pending_tasks >= max_pending_tasks
and channel_is_client(circ->p_chan) returns false then
rep_hist_note_circuit_handshake_dropped() will be called and
rep_hist_note_circuit_handshake_assigned() will not be called. This
causes relays to run into errors due to the fact that the number of
dropped packets exceeds the total number of assigned packets.
To avoid this situation a check has been added to
onion_pending_add() to ensure that these erroneous calls to
rep_hist_note_circuit_handshake_dropped() are not made.
See the #40673 ticket for the conversation with armadev about this issue.
We need to tune these, but we're not likely to need the subtle differences
between a few of them. Removing them will prevent our consensus parameter
string from becoming too long in the event of tuning.
mike is concerned that we would get too much exposure to adversaries,
if we enforce that none of our L2 guards can be in the same family.
this change set now essentially finishes the feature that commit a77727cdc
was attempting to add, but strips the "_and_family" part of that plan.
We had omitted some checks for whether our vanguards (second layer
guards from proposal 333) overlapped or came from the same family.
Now make sure to pick each of them to be independent.
Fixes bug 40639; bugfix on 0.4.7.1-alpha.