Files
FTL/socket.c
T
2017-04-08 23:46:33 +02:00

241 lines
6.3 KiB
C

/* Pi-hole: A black hole for Internet advertisements
* (c) 2017 Pi-hole, LLC (https://pi-hole.net)
* Network-wide ad blocking via your own hardware.
*
* FTL Engine
* Socket connection routines
*
* This file is copyright under the latest version of the EUPL.
* Please see LICENSE file for your rights under this license. */
#include "FTL.h"
// The backlog argument defines the maximum length
// to which the queue of pending connections for
// sockfd may grow. If a connection request arrives
// when the queue is full, the client may receive an
// error with an indication of ECONNREFUSED or, if
// the underlying protocol supports retransmission,
// the request may be ignored so that a later
// reattempt at connection succeeds.
#define BACKLOG 5
#define PORT 4711
int sockfd;
// Private prototype
void saveport(int port);
void init_socket(void)
{
sockfd = socket(AF_INET, SOCK_STREAM, 0);
if(sockfd < 0)
{
logg("Error opening socket");
exit(EXIT_FAILURE);
}
// Set SO_REUSEADDR to allow re-binding to the port that has been used
// previously by FTL. A common pattern is that you change FTL's
// configuration file and need to restart that server to make it reload
// its configuration. Without SO_REUSEADDR, the bind() call in the restarted
// new instance will fail if there were connections open to the previous
// instance when you killed it. Those connections will hold the TCP port in
// the TIME_WAIT state for 30-120 seconds, so you fall into case 1 above.
setsockopt(sockfd, SOL_SOCKET, SO_REUSEADDR, &(int){ 1 }, sizeof(int));
struct sockaddr_in serv_addr;
// set all values in the buffer to zero
memset(&serv_addr, 0, sizeof(serv_addr));
serv_addr.sin_family = AF_INET;
if(config.socket_listenlocal)
serv_addr.sin_addr.s_addr = htonl(INADDR_LOOPBACK);
else
serv_addr.sin_addr.s_addr = INADDR_ANY;
// The bind() system call binds a socket to an address,
// in this case the address of the current host and
// port number on which the server will run.
// convert this to network byte order using the function htons()
// which converts a port number in host byte order to a port number
// in network byte order
int port;
for(port=PORT; port <= PORT+20; port++)
{
serv_addr.sin_port = htons(port);
if(bind(sockfd, (struct sockaddr *) &serv_addr, sizeof(serv_addr)) < 0)
{
logg("Error on binding on port %i", port);
}
else
{
break;
}
}
if(port == PORT+20)
{
logg("Error listening on any port");
exit(EXIT_FAILURE);
}
saveport(port);
// The listen system call allows the process to listen on the socket for connections
if(listen(sockfd,BACKLOG) == -1)
{
logg("Error on listening");
exit(EXIT_FAILURE);
}
}
void saveport(int port)
{
FILE *f;
if((f = fopen(FTLfiles.port, "w+")) == NULL)
{
logg("WARNING: Unable to write used port to file.");
logg(" Continuing anyway (API might not find the port).");
}
else
{
fprintf(f, "%i", port);
fclose(f);
}
logg("Listening on port %i", port);
}
void removeport(void)
{
FILE *f;
if((f = fopen(FTLfiles.port, "w+")) == NULL)
{
logg("WARNING: Unable to empty port file");
return;
}
fclose(f);
}
void seom(char server_message[SOCKETBUFFERLEN], int sock)
{
sprintf(server_message,"---EOM---\n\n");
swrite(server_message, sock);
}
void swrite(char server_message[SOCKETBUFFERLEN], int sock)
{
if(!write(sock, server_message, strlen(server_message)))
logg("WARNING: Socket write returned error code %i", errno);
}
int listen_socket(void)
{
struct sockaddr_in cli_addr;
// set all values in the buffer to zero
memset(&cli_addr, 0, sizeof(cli_addr));
socklen_t clilen = sizeof(cli_addr);
int clientsocket = accept(sockfd, (struct sockaddr *) &cli_addr, &clilen);
// if (newsockfd < 0)
// printf("ERROR on accept");
if(debugclients)
logg("Client connected: %s, ID: %i", inet_ntoa (cli_addr.sin_addr), clientsocket);
return clientsocket;
}
void close_socket(void)
{
close(sockfd);
}
void *listenting_thread(void *args)
{
int *newsock;
// We will use the attributes object later to start all threads in detached mode
pthread_attr_t attr;
// Initialize thread attributes object with default attribute values
pthread_attr_init(&attr);
// When a detached thread terminates, its resources are automatically released back to
// the system without the need for another thread to join with the terminated thread
pthread_attr_setdetachstate(&attr, PTHREAD_CREATE_DETACHED);
// Set thread name
prctl(PR_SET_NAME,"listener",0,0,0);
// Listen as long as FTL is not killed
while(!killed)
{
// Look for new clients that want to connect
int csck = listen_socket();
// Allocate memory used to transport client socket ID to client listening thread
newsock = calloc(1,sizeof(int));
*newsock = csck;
pthread_t connection_thread;
// Create a new thread
if(pthread_create( &connection_thread, &attr, connection_handler_thread, (void*) newsock ) != 0)
{
// Log the error code description
logg("WARNING: Unable to open clients processing thread, error: %s", strerror(errno));
}
}
return 0;
}
void *connection_handler_thread(void *socket_desc)
{
//Get the socket descriptor
int sock = *(int*)socket_desc;
// Store copy only for displaying the debug messages
int sockID = sock;
char client_message[SOCKETBUFFERLEN] = "";
// Set thread name
char threadname[16];
sprintf(threadname,"client-%i",sockID);
prctl(PR_SET_NAME,threadname,0,0,0);
//Receive from client
ssize_t n;
while((n = recv(sock,client_message,SOCKETBUFFERLEN-1, 0)))
{
if (n > 0)
{
char *message = calloc(strlen(client_message)+1,sizeof(char));
strcpy(message, client_message);
// Clear client message receive buffer
memset(client_message, 0, sizeof client_message);
// Lock FTL data structure, since it is likely that it will be changed here
// Requests should not be processed/answered when data is about to change
enable_read_lock(threadname);
process_request(message, &sock);
free(message);
// Release thread lock
disable_thread_locks("connection_handler_thread");
if(sock == 0)
{
// Client disconnected by seding EOT or ">quit"
break;
}
}
else if(n == -1)
{
if(debugclients)
logg("Client connection interrupted, ID: %i", sockID);
}
}
if(debugclients)
logg("Client disconnected, ID: %i", sockID);
//Free the socket pointer
if(sock != 0)
close(sock);
free(socket_desc);
return 0;
}