mirror of
https://github.com/pi-hole/FTL.git
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241 lines
6.3 KiB
C
241 lines
6.3 KiB
C
/* Pi-hole: A black hole for Internet advertisements
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* (c) 2017 Pi-hole, LLC (https://pi-hole.net)
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* Network-wide ad blocking via your own hardware.
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*
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* FTL Engine
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* Socket connection routines
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*
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* This file is copyright under the latest version of the EUPL.
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* Please see LICENSE file for your rights under this license. */
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#include "FTL.h"
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// The backlog argument defines the maximum length
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// to which the queue of pending connections for
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// sockfd may grow. If a connection request arrives
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// when the queue is full, the client may receive an
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// error with an indication of ECONNREFUSED or, if
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// the underlying protocol supports retransmission,
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// the request may be ignored so that a later
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// reattempt at connection succeeds.
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#define BACKLOG 5
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#define PORT 4711
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int sockfd;
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// Private prototype
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void saveport(int port);
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void init_socket(void)
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{
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sockfd = socket(AF_INET, SOCK_STREAM, 0);
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if(sockfd < 0)
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{
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logg("Error opening socket");
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exit(EXIT_FAILURE);
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}
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// Set SO_REUSEADDR to allow re-binding to the port that has been used
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// previously by FTL. A common pattern is that you change FTL's
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// configuration file and need to restart that server to make it reload
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// its configuration. Without SO_REUSEADDR, the bind() call in the restarted
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// new instance will fail if there were connections open to the previous
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// instance when you killed it. Those connections will hold the TCP port in
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// the TIME_WAIT state for 30-120 seconds, so you fall into case 1 above.
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setsockopt(sockfd, SOL_SOCKET, SO_REUSEADDR, &(int){ 1 }, sizeof(int));
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struct sockaddr_in serv_addr;
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// set all values in the buffer to zero
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memset(&serv_addr, 0, sizeof(serv_addr));
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serv_addr.sin_family = AF_INET;
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if(config.socket_listenlocal)
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serv_addr.sin_addr.s_addr = htonl(INADDR_LOOPBACK);
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else
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serv_addr.sin_addr.s_addr = INADDR_ANY;
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// The bind() system call binds a socket to an address,
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// in this case the address of the current host and
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// port number on which the server will run.
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// convert this to network byte order using the function htons()
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// which converts a port number in host byte order to a port number
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// in network byte order
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int port;
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for(port=PORT; port <= PORT+20; port++)
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{
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serv_addr.sin_port = htons(port);
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if(bind(sockfd, (struct sockaddr *) &serv_addr, sizeof(serv_addr)) < 0)
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{
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logg("Error on binding on port %i", port);
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}
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else
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{
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break;
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}
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}
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if(port == PORT+20)
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{
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logg("Error listening on any port");
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exit(EXIT_FAILURE);
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}
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saveport(port);
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// The listen system call allows the process to listen on the socket for connections
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if(listen(sockfd,BACKLOG) == -1)
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{
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logg("Error on listening");
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exit(EXIT_FAILURE);
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}
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}
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void saveport(int port)
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{
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FILE *f;
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if((f = fopen(FTLfiles.port, "w+")) == NULL)
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{
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logg("WARNING: Unable to write used port to file.");
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logg(" Continuing anyway (API might not find the port).");
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}
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else
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{
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fprintf(f, "%i", port);
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fclose(f);
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}
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logg("Listening on port %i", port);
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}
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void removeport(void)
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{
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FILE *f;
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if((f = fopen(FTLfiles.port, "w+")) == NULL)
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{
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logg("WARNING: Unable to empty port file");
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return;
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}
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fclose(f);
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}
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void seom(char server_message[SOCKETBUFFERLEN], int sock)
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{
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sprintf(server_message,"---EOM---\n\n");
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swrite(server_message, sock);
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}
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void swrite(char server_message[SOCKETBUFFERLEN], int sock)
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{
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if(!write(sock, server_message, strlen(server_message)))
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logg("WARNING: Socket write returned error code %i", errno);
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}
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int listen_socket(void)
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{
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struct sockaddr_in cli_addr;
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// set all values in the buffer to zero
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memset(&cli_addr, 0, sizeof(cli_addr));
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socklen_t clilen = sizeof(cli_addr);
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int clientsocket = accept(sockfd, (struct sockaddr *) &cli_addr, &clilen);
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// if (newsockfd < 0)
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// printf("ERROR on accept");
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if(debugclients)
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logg("Client connected: %s, ID: %i", inet_ntoa (cli_addr.sin_addr), clientsocket);
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return clientsocket;
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}
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void close_socket(void)
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{
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close(sockfd);
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}
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void *listenting_thread(void *args)
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{
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int *newsock;
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// We will use the attributes object later to start all threads in detached mode
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pthread_attr_t attr;
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// Initialize thread attributes object with default attribute values
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pthread_attr_init(&attr);
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// When a detached thread terminates, its resources are automatically released back to
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// the system without the need for another thread to join with the terminated thread
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pthread_attr_setdetachstate(&attr, PTHREAD_CREATE_DETACHED);
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// Set thread name
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prctl(PR_SET_NAME,"listener",0,0,0);
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// Listen as long as FTL is not killed
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while(!killed)
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{
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// Look for new clients that want to connect
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int csck = listen_socket();
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// Allocate memory used to transport client socket ID to client listening thread
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newsock = calloc(1,sizeof(int));
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*newsock = csck;
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pthread_t connection_thread;
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// Create a new thread
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if(pthread_create( &connection_thread, &attr, connection_handler_thread, (void*) newsock ) != 0)
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{
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// Log the error code description
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logg("WARNING: Unable to open clients processing thread, error: %s", strerror(errno));
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}
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}
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return 0;
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}
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void *connection_handler_thread(void *socket_desc)
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{
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//Get the socket descriptor
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int sock = *(int*)socket_desc;
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// Store copy only for displaying the debug messages
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int sockID = sock;
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char client_message[SOCKETBUFFERLEN] = "";
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// Set thread name
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char threadname[16];
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sprintf(threadname,"client-%i",sockID);
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prctl(PR_SET_NAME,threadname,0,0,0);
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//Receive from client
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ssize_t n;
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while((n = recv(sock,client_message,SOCKETBUFFERLEN-1, 0)))
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{
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if (n > 0)
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{
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char *message = calloc(strlen(client_message)+1,sizeof(char));
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strcpy(message, client_message);
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// Clear client message receive buffer
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memset(client_message, 0, sizeof client_message);
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// Lock FTL data structure, since it is likely that it will be changed here
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// Requests should not be processed/answered when data is about to change
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enable_read_lock(threadname);
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process_request(message, &sock);
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free(message);
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// Release thread lock
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disable_thread_locks("connection_handler_thread");
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if(sock == 0)
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{
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// Client disconnected by seding EOT or ">quit"
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break;
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}
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}
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else if(n == -1)
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{
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if(debugclients)
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logg("Client connection interrupted, ID: %i", sockID);
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}
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}
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if(debugclients)
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logg("Client disconnected, ID: %i", sockID);
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//Free the socket pointer
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if(sock != 0)
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close(sock);
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free(socket_desc);
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return 0;
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}
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