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this works by a simple substring match of the URL - if the router.config contains the adminTimePassphrase=blah, the time update will only succeed if the URL contains "blah" in it if the router.config does NOT contain an adminTimePassphrase, the time update WILL BE REFUSED. aka to use the timestamper, you MUST set adminTimePassphrase AND update the clientApp.0.args= line to include the passphrase in the URL! e.g. clientApp.0.args=http://localhost:7655/setTime?blah pool.ntp.org pool.ntp.org pool.ntp.org
202 lines
9.3 KiB
Plaintext
202 lines
9.3 KiB
Plaintext
# I2P router configuration
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# Created on ##NOW##
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# TCP configuration, for inbound TCP/IP connections
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##_router_hn##
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##_router_port##
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##_router_lavalid##
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# maximum number of TCP connections we will want to
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# attempt to establish at once (each of which
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# requires a 2048bit DH exchange)
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i2np.tcp.concurrentEstablishers=5
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# I2CP client port, for client connections
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i2cp.port=##_router_i2cp_port##
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# I2P router administrative web port (currently only responds to /routerConsole.html)
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router.adminPort=7655
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# Bandwidth limits
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# These limits are for all i2np connections - tcp or whatever to all peers.
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# They are hard enforced with no smoothing. If they are <= 0, no limits are enforced.
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i2np.bandwidth.inboundKBytesPerSecond=-1
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i2np.bandwidth.outboundKBytesPerSecond=-1
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# How many bytes will we let accumulate due to inactivity (allowing bursts)?
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i2np.bandwidth.inboundBurstKBytes=-1
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i2np.bandwidth.outboundBurstKBytes=-1
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# Publish peer rankings
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# If true, include the current liveliness and reliability rankings in one's published RouterInfo data
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# Setting this to true will help debug the network and is especially useful while we'return still testing
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# However, traffic analysis may be easier with this data published (though there's no reason to think people
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# can't just fake the info in this).
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# Since we're still very much < 1.0, this will be true for the current release by default. As we get some
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# network helth information and tune the ranking algorithms, this will become false by default.
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# You, of course, can change this to either true or false whenever you'd like. This is only read
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# on router startup though, so you need to restart the router if you change it.
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router.publishPeerRankings=true
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# Keep message history
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# This series of options can help out in debugging the network by keeping a
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# seperate log of all messages sent over the network (but without any personally identifiable information)
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# This is entirely optional, but would be greatly appreciated during the
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# development phase of the network since it would allow the developers to detect
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# errors much more easily
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router.keepHistory=false
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# Submit message history
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# This option works only if router.keepHistory is true and periodically sends
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# in the router history logs to the developers (specifically, it submits the file
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# via HTTP POST to http://i2p.net/cgi-bin/submitMessageHistory - you can see a sample of what
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# one of those files looks like at http://i2p.net/~jrandom/sampleHist.txt)
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# After submitting this file, it deletes the local copy (otherwise the file will grow
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# without bound - tens of MB per day)
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# Again, this is entirely optional, but would be greatly appreciated as it should help
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# out the development process
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router.submitHistory=false
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# If your router is really slow, you'll need to update the following job parameters
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# limit the maximum number of concurrent operations
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router.maxJobRunners=1
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# if a job waits more than this amount of time (in
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# milliseconds) before running, spit out a warning
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router.jobLagWarning=8000
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# if a job waits more than this amount of time (in
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# milliseconds) before running, kill the router
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router.jobLagFatal=30000
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# if a job takes more than this amount of time (in
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# milliseconds) to run, spit out a warning
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router.jobRunWarning=8000
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# if a job takes more than this amount of time (in
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# milliseconds) to run, kill the router
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router.jobRunFatal=30000
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# wait until the router has been up for this long
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# (in milliseconds) before honoring any fatalities
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# since during startup, jobs are run sequentially
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# and CPU intensive tasks are needed
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router.jobWarmupTime=600000
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# Target clients
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# How many concurrent clients the router should prepare for
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# This, factored in with the tunnel settings, determines the size of the pools -
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# too many, and your machine consumes excessive CPU and bandwidth, too few and your
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# clients take too long to startup.
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# e.g. If you are running an eepsite, an eepProxy, an irc proxy, and a squid proxy, set this to 4
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router.targetClients=2
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# Number of inbound tunnels per client
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# This determines how many inbound tunnels will be allocated per client at a time.
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# This is a key factor in the reliability of a client receiving messages
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# As above, too many and your machine gets hosed, too few and the pool is slow.
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# 2 should be sufficient - prior to 0.2.5, we have all had only 1
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tunnels.numInbound=2
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# Number of outbound tunnels per client
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# This determines how many outbound tunnels must exist when a client is in operation.
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# XXX Not currently enforced - ignore this setting
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tunnels.numOutbound=2
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# Depth of inbound tunnels
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# This determines the length of inbound tunnels created - how many remote routers to
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# include (0 means no remote routers, 3 means a total of four routers, including
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# the local one, etc). This is a key factor in the reliability and anonymity
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# provided by I2P
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# Users should simply leave this as 2 for now, at least until the tunnels are more reliable (post 0.3)
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tunnels.depthInbound=2
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# Depth of outbound tunnels
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# This determines the length of outbound tunnels created - how many remote routers to
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# include (0 means no remote routers, 3 means a total of four routers, including
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# the local one, etc). This is a key factor in the reliability and anonymity
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# provided by I2P
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# Users should simply leave this as 2 for now, at least until the tunnels are more reliable (post 0.3)
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tunnels.depthOutbound=2
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# Tunnel duration
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# This determines how long tunnels we create should last for (in milliseconds). Too
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# long and they are more prone to failure, too short and people need to do more network
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# database lookups. The default of 10 minutes (600000 ms) should be used
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# You should not change this setting unless you really know what you're doing
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tunnels.tunnelDuration=600000
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# Max waiting jobs
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# If your router is getting heavily overloaded (due to slow CPU or excess network
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# activity), your router's performance will seriously degrade, increasing its
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# load further and delaying any messages sent through your router. The max waiting
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# jobs configuration parameter is a throttle, saying that if there are more than
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# that many 'jobs' that want to run ASAP at any given time, additional jobs may
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# be summarily dropped. That will reduce your load and cause others to reduce
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# their dependence on you (further reducing your load). The default value of 40
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# should be sufficient, but may be increased if desired. Less than 20 is not
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# recommended, as certain normal events can queue up 10 or so jobs at a time
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# (all of which only take a few milliseconds). Leave this alone unless you know
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# what you're doing
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router.maxWaitingJobs=40
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# shutdown password
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# uncomment the following (after changing the value) to allow shutting down the
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# router through the web interface (using the form provided, or directly via
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# http://localhost:7655/shutdown?password=thisIsASecret)
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#router.shutdownPassword=thisIsASecret
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#
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# the remaining lines describe how you can get your router to fire up client
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# applications it is up and running, all within the router's JVM. Uncomment the
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# ones you want (revising the numbers and ports accordingly)
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# Keep the router's clock in sync by querying one of the specified NTP servers once
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# a minute (uses UDP port 123)
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# This defaults to the DNS round-robin ntp pool - see http://www.pool.ntp.org/
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# Please change the NTP server specified to include ones closer to you - see
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# http://www.eecis.udel.edu/~mills/ntp/clock2a.html for a list (you can specify as
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# many as you want on the args= line - they'll be tried in order until one answers).
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# Some example servers you may want to try:
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# US: dewey.lib.ci.phoenix.az.us
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# US: clock.fmt.he.net
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# BR: ntp1.pucpr.br
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# BE: ntp2.belbone.be
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# AU: ntp.saard.net
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clientApp.0.main=net.i2p.time.Timestamper
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clientApp.0.name=Timestamper
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clientApp.0.onBoot=true
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clientApp.0.args=http://localhost:7655/setTime?putTheValueFromBelowHere pool.ntp.org pool.ntp.org pool.ntp.org
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# The admin time passphrase, used to prevent unauthorized people from updating your
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# routers time. The value should be included in the timestamper's args above,
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# otherwise it wont honor timestamp updates. You shouldnt include any spaces or funky
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# characters - just pick some random numbers.
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adminTimePassphrase=pleaseSetSomeValueHere
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# SAM bridge (a simplified socket based protocol for using I2P - listens on port 7656. see
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# the specs at http://www.i2p.net/node/view/144 for more info)
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clientApp.1.main=net.i2p.sam.SAMBridge
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clientApp.1.name=SAMBridge
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clientApp.1.args=sam.keys 0.0.0.0 7656 i2cp.tcp.host=localhost i2cp.tcp.port=##_router_i2cp_port##
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# EepProxy (HTTP proxy that lets you browse both eepsites and the normal web via squid.i2p)
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clientApp.2.main=net.i2p.i2ptunnel.I2PTunnel
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clientApp.2.name=EepProxy
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clientApp.2.args=-nocli -e "config localhost ##_router_i2cp_port##" -e "httpclient 4444"
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# Network monitor (harvests data from the network database and stores it under
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# monitorData/, and with the netviewer GUI you can browse through its results)
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#clientApp.3.main=net.i2p.netmonitor.NetMonitor
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#clientApp.3.name=NetMonitor
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#clientApp.3.args=
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# Heartbeat engine (ueber-simple ping/pong system, configured in heartbeat.config. By itself
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# it just writes out stat data where its told to, but there's a seperate HeartbeatMonitor
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# GUI to let you visualize things)
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#clientApp.4.main=net.i2p.heartbeat.Heartbeat
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#clientApp.4.name=Heartbeat
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#clientApp.4.args=heartbeat.config
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